So, we're five months late on this particular bandwagon, but so what? It's an engaging fight, and it gives a cool title. With 6/7 heroic being a joke, and heroic rag being a monster, we decided to work on the fights in appropriate order of their difficulty. Which meant that we're back in T11 heroics looking for a challenge because the T12 heroics are too easy now. Good work on the tuning there, Blizz.
Anyways, it took us about a dozen pulls to get Heroic Nefarian down. The majority of them were wipes in phase two to various stuff. The first one was finding out that the cast time for blast nova is a lot quicker on heroic. We had one where someone only jumped nine yards out with explosive cinders. We had one where two DPS got behind on their prototype so when the first one died, they couldn't kill theirs before Nefarian killed them. We had four wipes where the melee DPS on a pillar got targeted with explosive cinders twice in a row, and we didn't have backup interrupters to deal with that because of our raid comp. While dealing with all those issues, we got into phase three a few times. The first time we got into phase three, two healers got MCed, and thought it would be a good idea to wait out the crackle because the raid was topped off. We lost the Nefarian tank to a crackle, melee, breath combo before the healers could catch back up. We had another wipe where the Nefarian tank didn't turn Nefarian at the right time, and my healer got breathed on.
Which brings us to the kill. As some of you may notice, there's some amazing parallels between the circumstances of this kill, and our first normal Nefarian kill. Unlike that fight, where the requirements of the fight simply taxed us to the limit, I have to take full responsibility for the near wipe here. In phase three, the bulk of the responsibility is on the off tank, if you kite correctly, then phase three is infinitely sustainable, but an offtank who fails at the kite will wipe the raid. The pattern of shadowblaze sparks hasn't been nerfed, like it was in normal so, so it very quickly devolves into a 5 second per spark frenzy of near constant movement and CD rotations. If you move too early, you'll use too much terrain in the kite and you'll run out of room before the old fire despawns. If you move to late you'll let the adds refill their energy and make life hell for your healer. This is something that I'm very good at. There's lots of little tricks to doing this well, not the least of which is learning how to leverage the Holy Wrath stun to give your healer some breathing room without leaving the adds in a position where they can be hit by fire. This was were I screwed up.
With Nefarian at about 14% health, we had things going swimmingly. I had reset the adds at every possible opportunity, and with them at 10 energy, I was perfectly positioned to do it again. The healers constantly chatter about weather or not they need to shift responsibilities, and our Holy Paladin asked the Shaman healing me if he needed to push over. The Shaman replied that everything was going fine and the adds were going to reset. I was pretty proud of myself because the shaman healing me was operating with his off spec, so if I was making it easy for him, than I was doing a great job. Then it happened. I accidently hit Holy Wrath instead of judgement. One misclick in an otherwise superb attempt. As soon as I hit it, I knew I had just screwed the raid. The adds were stunned just long enough for the shadowflame spark to land on them right before they would have reset. Their energy refilled, and they came right after me. I immediately called out in vent for additional healing as the last crackle went out. I survived the crackle, but the holy paladin had to prioritize the nefarian tank at that point, and as the stacks on the constructs mounted, the damage because unhealable for my shaman. I died with Nefarian at about 6% health, and things played out much as they did with our normal kill. Frost Rings and Earth Elementals held the adds at bay while the DPS finished the boss off, to my profound relief.
It really illustrates how much pressure is put on certain players within the raid on encounters. One misclick killed me, and damn near killed the raid. If I had pressed it 2 seconds earlier or later, pretty much one GCD, I would have been fine. This is something that's been around for a while. Magtheridon Cube clickers, Vashj Core chuckers, Kael'thas shield tanks, dispellers on Mu'ru, it's part of life as a raider, even on the somewhat less than bleeding edge.
It goes to 11 (or 10)
2 days ago