This just in on the PTR...
*Sigh* I don't understand the thought process here. Honestly. Lay on Hands isn't even usable in Arenas, so this isn't a PvP nerf. It was a decent tool in the holy paladin's arsenal, however, it was of minimal use at best for protection specs. Now, however, it's a real problem for Holy Paladins healing Protection Paladins. Forebearance is a poorly thought out mechanic, and is useful a fix here as a gauze bandage soaked in anthrax.
Now, because someone else cast something on me, I can't use my shield wall. Holy Paladins, who had legitimate uses for a talented LoH to improve tank survivability on physical damage encounters are now barred from using it as such due to locking a paladin out of his tanking cooldowns. You don't see warriors unable to use Shield Wall for two minutes because someone put Pain Supression on them.
The obvious solution for this is to remove the forbearance requirement from Divine Protection. However, giving paladins a chainable damage reduction would imbalance PvP according to devs. If only they could tie the DR to some sort of tanking stat that no ret or holy paladin would carry, kinda like they did with Ardent Defender and Icebound Fortitude...
Listen up crabman, because I'm going to solve all your problems right here. Here's your new design for Divine Protection in 3.3.
Honestly, we're the only tanking class with a debuff associated with our primary cooldown. Who's bright idea was that?
Lay on Hands: This ability now places Forbearance on the target
and cannot be used on a target with Forbearance.
*Sigh* I don't understand the thought process here. Honestly. Lay on Hands isn't even usable in Arenas, so this isn't a PvP nerf. It was a decent tool in the holy paladin's arsenal, however, it was of minimal use at best for protection specs. Now, however, it's a real problem for Holy Paladins healing Protection Paladins. Forebearance is a poorly thought out mechanic, and is useful a fix here as a gauze bandage soaked in anthrax.
Now, because someone else cast something on me, I can't use my shield wall. Holy Paladins, who had legitimate uses for a talented LoH to improve tank survivability on physical damage encounters are now barred from using it as such due to locking a paladin out of his tanking cooldowns. You don't see warriors unable to use Shield Wall for two minutes because someone put Pain Supression on them.
The obvious solution for this is to remove the forbearance requirement from Divine Protection. However, giving paladins a chainable damage reduction would imbalance PvP according to devs. If only they could tie the DR to some sort of tanking stat that no ret or holy paladin would carry, kinda like they did with Ardent Defender and Icebound Fortitude...
Listen up crabman, because I'm going to solve all your problems right here. Here's your new design for Divine Protection in 3.3.
Divine Protection: prevents damage scaling with defense rating to a maximum of 50% at 689 defense rating.That's all you need. No more need to worry about it's strength in PvP, or how it can be chained with Avenging Wrath. Tanks can use their threat boost without worrying about their survivability, while Rets can use divine protection all they want and gain nothing for it. Holy Paladins can cast lay on hands on whoever they want without fear of gimping their own cooldowns.
Honestly, we're the only tanking class with a debuff associated with our primary cooldown. Who's bright idea was that?
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