tag:blogger.com,1999:blog-5803602506925287061.post4677705605567099923..comments2023-09-15T20:59:40.874-07:00Comments on The Children of Wrath: Nerfs Again: Blizzard Recognizes the Dangers of the Skill Gap.The Renaissance Manhttp://www.blogger.com/profile/15218269024132171600noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-5803602506925287061.post-22290396218253039322012-01-24T15:02:54.241-08:002012-01-24T15:02:54.241-08:00Well, it's been a staple of the Tom Chilton re...Well, it's been a staple of the Tom Chilton regime to release content and then hit it with blunt nerf, rather than the more refined methods used by Kaplan. I couldn't speak to how many people Blizzard have working on what projects, but I can tell you that this has been something endemic to the game since Chilton took over after T8.The Renaissance Manhttps://www.blogger.com/profile/15218269024132171600noreply@blogger.comtag:blogger.com,1999:blog-5803602506925287061.post-73548919518058480102012-01-22T17:49:48.498-08:002012-01-22T17:49:48.498-08:00This kind of reminds me of the Worgen mounts. Whe...This kind of reminds me of the Worgen mounts. When Blizzard wants to, it has the resources to make some incredible things; but when they get caught off guard and have to do something they didn't plan on, they seem to do it the quickest and cheapest way possible.<br /><br />Blizzard gave the Worgen Running Wild, thinking it'd be a cool Worgen thing so they wouldn't need a mount. But after a while there were complaints that this left the Alliance two mounts short for the achievements; and for Horde players doing a faction change, there was nothing opposite the Goblin mounts. Blizzard had to fix it, and they just took some of the mountain horses and gave the Worgen that, instead of taking the time to come up with something unique.<br /><br />It seems like this is Blizzard taking another quick fix to an existing problem, rather than spending time to deconstruct the real issue.<br /><br />I wonder if they got most of their developers working on Mists of Pandaria and only a skeleton team working on support issues.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5803602506925287061.post-58964662565462110652012-01-20T01:12:48.833-08:002012-01-20T01:12:48.833-08:00Interesting post, I'd not thought of the stepp...Interesting post, I'd not thought of the stepped difficulty as such a big part of the problem before. <br /><br />As I work through a given raid I do indeed expect the bosses to become progressively harder, and I also expect that our team needs to acquire extra gear unlocked by defeating a previous boss (say getting heroic gear in an average of 5 slots instead of 3) in order to progress. In other words, we already have a progressive player buff/instance nerf equivalent: it's called gearing up. <br /><br />I also agree with you, more or less, that "A guild that can clear one encounter should not find the next encounter hopelessly out of reach. Likewise, a guild that finds the previous encounter trivial should be able to clear the next encounter."<br /><br />If the steps are the problem, is it because people are actually hitting skill caps, or is it that people are unwilling to spend a few weeks not killing the next boss while they gear up? <br /><br />If we say that in any given week your raid gets enough new gear to add X notional performance points (HPS, DPS, whatever you like), then Blizzard has the potential to set the pace by setting the performance points each new boss requires over the previous one. If this new boss requires 3X performance points, then you should expect to spend around 3 lockouts farming and learning before you can overcome the boss. <br /><br />I'd prefer it to be the former, that people are genuinely hitting skill caps, but I suspect it's the latter, and Blizzard is letting people skip to the kill by lowering the performance requirement, short-circuiting the gearing-up time required.Malevicahttp://typehforheals.comnoreply@blogger.com